Obsession: Pride, Intrigue, & Prejudice in Victorian England

Created by Kayenta Games

Victorian England, 1840. You are the head of a respected but financially troubled family estate; rooms are closed off to save on upkeep and heating, outside grounds have gone to seed, and the façade is in desperate need of restoration. It is far from the glory days of the estate, but you have new hope. A significant inheritance has made possible the restoration of the grand old manor house and rehabilitation of the family's reputation in the county of Cambridge! Obsession captures the experience of Regency and Victorian England—the beloved world of Jane Austen & Anthony Trollope—in a way that transports family and friends to that unique time and place.

Latest Updates from Our Project:

State of the Art and a Reprise of "Beyond Crowdfunding"
over 2 years ago – Sun, Dec 03, 2017 at 02:41:40 PM


This morning I posted the last of the Gentry card new art, which completes the update of the components shown at the beginning of this campaign (note: the Solitaire cards will be updated later this week). I again need to thank this community who redirected the course of this campaign by encouraging me to elevate the graphic design to the same high standard found in Obsession's thematic gameplay. This is not an exaggeration; I now count over 1000 comments, posts, and emails engaging me on what you now see on the Kickstarter campaign page.

Additionally, several folks encouraged me to make more Updates public, including the "Beyond Crowdfunding" post from late last week. I have reprised that post below for those who may have missed it. 

We are close to Stretch Goal #2 with nine days to go! Please continue to spread the word. Thank you!

Dan Hallagan, Kayenta Games


Beyond Crowdfunding

Crowdfunding is defined as “the practice of funding a project or venture by raising many small amounts of money from a large number of people, typically via the Internet.” (Oxford Dictionary)

If so, this campaign has been more than a crowdfunding project. Obsession, I am happy to say, has successfully funded and been recognized by experienced gamers and a top-notch reviewer as being a truly unique, medium to heavy Euro. However, this same crowd also declared that the graphic design needed a facelift, and together we have brainstormed into existence a new look to go along with the unique theme and mechanics. This brainstorm has so far encompassed over 600 comments, ideas, and recommendations in two forums and via private mail.

This crowd has done more than just fund, it has helped shape the look of Obsession. I’ll call it crowdstorming (because crowdbrainstorming isn’t catchy, LOL). If backers have gone the extra step to give Kayenta Games their money and their passionate design ideas, I have to give back more than just a pledge. As an expression of appreciation for those who have crowdstormed this project, I am marking the first stretch goal as complete and resetting the remaining stretch goals to lower, reachable levels:

Old Stretch Goals
Old Stretch Goals
New Stretch Goals
New Stretch Goals

(Note: I’ve added detail to the newly unlocked stretch goal in the stretch goal section; the Suites Expansion is a game changer!)

Thank you, backers! Dan Hallagan, Kayenta Games

Kickstarter Page—Art Updates
over 2 years ago – Mon, Nov 27, 2017 at 10:34:03 PM


A quick word that beginning today, Monday, 11/27, and continuing through 11/30, I will be loading new art which is different from the prototype components used in instructional videos and the Rahdo Runs Through review.

Today, the five new player boards are up (four in the main section and one in the expansion section). I left the prototype player board up in the main section for comparison.

Tomorrow will be both the Turn Track and possibly the first set of tiles—Service Tiles.


Dan Hallagan, Kayenta Games

Obsession Prototype Artwork and a Glimpse of Final Art
over 2 years ago – Sun, Nov 19, 2017 at 06:31:06 PM

Greetings, gamers!

This public post is to let those visiting the Obsession Kickstarter that progress moving from the prototype artwork featured in the campaign to final art the you can expect to see in your game box continues.

Please take a look at the updated player boards. I lead with a link to the prototype so that you can compare the current to the new. 

There has been significant input from backers (and prospective backers), including having unique objects/accents on each player board that relate in some way to the family bonus. See if you can guess my (maybe poor?) reasoning!

The general graphic design principles for the final art is to phase out the (easy) vector artwork, settle on consistent use of fonts throughout the work, and embrace the appropriate colors of the era. 

More to come! Note that there is also a forum post ongoing at BoardGameGeek that gets that usually features a lively debate, if interested (https://www.boardgamegeek.com/thread/1886961/obsession-artwork-refinementsplayer-board-part-2).


Dan Hallagan, Kayenta Games